Thursday, July 29, 2010

StarCraft 2: Outbreak

This mission was SUPER COOL! What a neat concept... I know we've had night and day concepts before, but the advent of a timer that ticks down your impending doom is pretty sexy.

So basic premise, you are on a zerg infested world where the UV light from the sun cooks the infected people by day so they have to hid, and by night they come out and try and kick you back into your space craft.

A couple of tips, theres an achievement to finish this before the 5th night and its totally doable.

1. I was going slow and being a little stupid about it so I didn't make it, but since NOTHING attacks you during the day, just empty out your bunkers and go on an ass kicking spree.
2. Save the close towns for the bunker dudes, and use the cars you can create for the farther towns.
3. There is a hole in the back of your base that you can't see... on night 3, they bust through and will beat the crap out of you...
4. They don't just pop out of the ground like the zerg, they come from around buildings. What this means is that you don't have to be safely ensconced in your base before the sun sets, you can definately walk back while being chased by the baduns.

Other than that, its a straightforward protect and destroy mission. There are a couple of Zerg tongues (Don't know the names for everything yet) that are surprisingly destructive and hard to kill... with 20 flame cars I would tend to lose 3-4 before destroying the tower.

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